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3dx chat add bot
3dx chat add bot











3dx chat add bot

Sorely being missed by many of us with water-based worlds.

3dx chat add bot

Right now, relying on the ocean level to provide a swimming pool is nice, but can be very problematic if trying to make a multi-level build. Provide the "Water" material with the same properties as the ocean, as in being able to swim in it at a certain depth. If possible, please add the following into the editor Thanks for the response tho, I'm sure others will find this tip helpful Torax There are many builds that involve symmetry and this could mean reducing a lot of work by 1/2 by simply mirroring. Technically, if the scaling thing I mentioned were fixed, one could hypothetically achieve a 'group mirroring' effect by doing a perfect -1 scaling of the group, but that's pretty difficult if not given a scaling snap step option.

3dx chat add bot

And lastly, this still falls under the 'scaling' issue in that I think having the ability to straight up mirror a grouped set of objects would be immensely helpful. That being said, this center pivot feature still doesn't quite for for SCALING in just 1 axis when it's a group of objects, as many of the times once the objects 'within' the group have been rotated in certain ways, they will scale from their local positions again, if that makes sense. Maybe I am wrong but so far never got an issue, after grouping all objects, making sure to select "center" and not "pivot" when you use the option to resize, you keep the "shit" key pressed, and you have a square appearing, using this square to resize always kept my props correctly resized.Īh yea, Torax thanks, I did recognize I could do this after playing with the editor a little bit more. Once again, thanks again so much to the Devs for the their hard work on improving this game.Īfter 'grouping' numerous objects, it would be amazing if rotation and scaling affected ALL objects uniformly as if it was 'one new large' object. But perhaps there can be a button that makes it even easier. Currently, IF the first part of this request is fulfilled, I do believe scaling something by -1 could achieve a 'mirroring' effect. And lastly, if I may be so indulgent as to suggest a 'mirror' function for said objects. The only viable one is movement, which DOES treat all objects in a group as one. Right now, all rotation and scaling are still affecting each object individually, which kind of renders those modifiers useless when a group of objects if formed. I'm currently building a couple of rooms that could really benefit from this darker setting.ģ) Probably the most important to me: After 'grouping' numerous objects, it would be amazing if rotation and scaling affected ALL objects uniformly as if it was 'one new large' object. I would love to have a slider for that ambient light (assuming it's just one) and/or just bring back the old dark setting. It looks like there's more of an 'ambient' lighting that honestly, imo, kills a lot of the mood and contrast of the rooms designed in that setting. I know in particular that water can cause the worst of lag/performance issues (at least for those who don't know to turn off reflections), and I'm sure a great deal of rooms will never even incorporate water as part of their design.Ģ) The Night time setting has definitely brightened up a great deal. I have a few suggestions I feel pretty strongly about:ġ) I think it would be terrific if the water could just be removed altogether instead of just raising/lowering levels. Thank you to the Devs in case they see this post! First off, the World Editor is absolutely amazing and I'm overwhelmed with the amount of amazing content available to us now.













3dx chat add bot